I would be curious to know what happens if you set "UseDirectX12 = 1" in the ini. Yes anisotropic filtering not working is probably an AMD driver issue. Good to hear you found a solution that works. The wall is still a bit "crawly" (no anisotropic filter on AMD) but otherwise, looks good with much less aliasing.if youtube doesn't compress it to a blurred mess: Turn that on (on a 1920x1080 screen), then set the Silent_Hill_3_PC_Fix.ini (screen and render, width and height) to 3200x1800 and let the drivers scale it down to 1920x1080, wallah! No jaggies! Still no Anisotropic Filtering on AMD, but the other stuff almost takes care of that too. I know the Silent Hill engine is a fickle beast.Įdit #2: Found a way to achieve the same effect using AMD's "Super Virtual Resolution" feature. Mine looks like your second screenshot with all the wavy lines in the wall, worse in motion actually. Probably just an "AMD" thing, I have an RX 6600, not a big deal, just so you know. ![]() Anisotropic filtering is NOT working for me at all with "AnisotropicTextureFiltering = 1", or even with that on and forcing it in my AMD control panel "only affects directx9" it says. DLL files? Would be nice if it could though! Real nice!Įdit: I just went and tested in that same spot from your screenshot. I'm guessing the internal resolution setting from the game just can't work with the added. In the spot in your screen shot, if you turn around and look at the edges of the boxes behind her, where the sub machine gun would be, you can see the "jaggies" I am nagging about. ![]() It definitely helps! With floors and walls viewed at an angle, but not so much with jagged edges. It should be set to 1 and it is enabled automatically you don't need to do anything in the GPU control panel. VS my "disp trick", which is simply using the games intended built in settings via SH3Config.exe (works with the thirteenag widescreen fix, but that lacks some fixes from this fix, of course): Silent-hill-3-pc-fix forced internal=display resolution: As far as I know, these Silent Hill games HATE any form of Antialiasing, so the only way I've found to get any is by using the games internal resolution settings. Can't really see a difference with it on or off.but the "jaggies" from displaying those tiny, old textures at higher resolutions.that's another story. Is that just an on/off toggle or can we set it to 4, 8, 16, or is it intended to be set to "1" then forced via driver controls? I've never found Anisotropic filtering very important in SH games because they do all kinds of filtering on their own. Thanks for your work, I love the "fix" overall, but.Īnisotropic filtering gives clarity to flat surfaces viewed at an angle (the walls and floors up ahead), but does little to nothing for jagged edges, but I did notice the Anisotropic filtering in the config file, set to "1". The mod supports 16x anisotropic texture filtering which should clean up a lot of the jaggies in the game and should be better then your disp trick. What's New in Version 2.5.9 See changelog Configure your options in Silent_Hill_3_PC_Fix.ini. Copy all the files to your Silent Hill 3 install folder.Ģ. Redirect registry values from HKEY_LOCAL_MACHINE to HKEY_CURRENT_USERġ. ![]() Manual window positioning (For borderless windowed mode)ĭisable Maximized Windowed Mode on newer Windows versions
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